Saturday 22 December 2012

Problems facing WarZ

WarZ is classed as an MMORPG zombie survival game. It always players to try and survive a world filled with zombies and other players. Players can either team up and tackle the world together, or fight against each other for loot and other valuable items. Clans have been implemented so that friends can play together and organise tactical raids on various location.

While this all sounds well and good, it really is not. The game has more bugs than any game I have seen so far. One example would be how I can slide vertically up a building depending on what way I run into it. Another example would be the ability to hide under parts of the ground and camp. The game is in its 'Foundation release' which means that the game is in alpha but officially released as a proper game.

Another problem is the PVP element. Player vs player in the WarZ is also very broken, the game feels more like a War Inc deathmatch with zombies thrown in, rather than a zombie apocalypse game. Most times when you see another player, they will shoot on sight  and not worry about thee consequences of their actions. There is no incentive for players to work together as loot in scarce and players just don't want to share their loot.

WarZ has from its early stages had a marketplace where players can buy items through the use of micro transactions. This is contradicting the whole point of a survival game. What's the point in trying to survive in this apocalyptic place if you can buy most of the essentials needed for surviving? It also gives other players quite the advantage. For example if there is a 16 year old kid, it will be unlikely that he will be able to buy items from the marketplace. While on the other hand, a 21 year old may be able to buy items, such as food, melee weapons, bandages and armor. This means that the first player will have to play for long and be at the mercy of the second player.

Clan are also a major problem. A person has to play on the same character for a total of 20 hours before they are eligible to create their own clan. Not only that, but players will also have to pay REAL money to increase the number of slots available to use in their clan. This is outright ridiculous. I have never seen a game (that you have to pay for) forcing players to buy more slots. Planetside 2 and F2P game with over 250,000 characters on per day do not even do this.

This list could go on, but I thought that this was the most important problems to mention. For me personally I have lost faith in WarZ. I really thought it would be able to beat DayZ, however, after seeing how the game plays and how Sergy treats his customers I no longer feel that this game deserves my time. I would recommend that you DO NOT buy this game.

No comments:

Post a Comment