Well hello there, nice winter weather is here and Santa is almost
ready to deliver your presents. But wait, it's not that time yet, so I
have decided to make an effort with this blog and make a post on the
game Natural Selection 2.

So let's begin... well, let's
try and survive this, as I have learned to do the same with Natural
Selection 2. The game is split between hardy marines and cute little
aliens, all of whom fight to try and gain control of different areas of
the map. Think of capture the flag, but more complicated. The marines,
as you would expect, pack assault rifles, pistols and a melee weapon.
Although this is the standard equipment set up, there are variations
which are unlocked as your team commanders researches them. The gameplay
for the marine is pretty standard. You run, shoot, repair and progress
at a much faster rate, especially if you have a competent commander
(which both sides need to have). I had the most fun playing the marines,
as that's what I'm normally used to doing while playing games;
shooting. It's also easy to get used to and most new players will
automatically gravitate toward this side, like a nerd to an MMO.
However, because I was already used to shooters I got bored and the
gameplay became quite stale. So what did I do? Yes, that's right, I
changed side! No way, I would never, well yes I did.

The
aliens are very unique, partially due to each alien having it's own
unique traits that help your side. The skulk for example is weak... and
I'm not saying this lightly, they are abysmal. They can be killed in a
single clip and have no other defense in the early game worth
mentioning. They do, however, have great speed and can climb walls, so
while I played with this type, I would normally find myself having an
unusual relationship with the ceiling. I found these aliens frustrating
to play as, their attacks are weak and you very rarely have a chance of
killing a marine, unless he is clueless and just stands there looking at
you. The gorge is what you would call the engineer healer, or something
onto those lines. I actually found myself doing something useful while
playing as these fat slimy beasts. I haven't played with the other three
types, mainly because I used too many resources and dying a lot. I
guess that would be my fault that I'm terrible, or I just can't get
around how the aliens work. It might even be that the aliens are rather
weak late game, compared to the marine counter part. I could count the
number of wins the aliens achieve in one hand and I would need about ten
hands to count the number of wins the marine side achieved.
While
this is good for people who are used to shooters, it is a little unfair
for those who are forced to play as the alien side and it will
inevitably leave a bad taste in their mouth and give them the wrong
impression. The game itself is good, it works well and allows you to
play a different game style if you feel the need. Though for me
personally, I didn't like it all that much and I would much prefer to
play Chivalry: Medieval Warfare.